Omen

Controller

A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to learn where he might strike next.

Abilities

Q - Paranoia: A blinding orb, that briefly reduces the vision range and deafens all players it touches. This projectile can pass straight through walls. It can also affect your teammates, so be careful. Cost: 250, Max charges: 1

C - Shrouded Step: After a brief channeling, teleport your character to a desired lcoation withing short range. Cost: 100, Max charges: 2

E - Dark Cover: Practically a smoke ability, you can put this smoke bubble to the desired place in a long range, it goes through walls. This smoke can be thrown directly or using a map. Cost: 0, Max charges: 2

X - From the Shadows: Omen pulls up the map and can choose any location to teleport to. Once you pick your location, an ethereal body appears where Omen will teleport to before he materializes, giving the other team a chance to destroy his shrouded figure. Omen can cancel it and return from near certain death or materialize after 4 seconds, able to roam about to his heart’s content. Cost: 7 ultimate orbs

Tips and Tricks

1. Use the teleport abilities to your advantage, you can reach places on the map that other agents can, which means you can have the element of surprise on your side.

2. There is a neat little trich you can use as Omen. Let's say the spike dropped somewhere, because your teammate died. Most likely the enemy players will watch the bomb carefully. What you can do in this situation is to walk to the site thats the furthest away, use your ult ON the spike, then cancel your ultimate. Now you are on a different site and you have the spike!

3. Keep in mind, that his smoke is like a small dimension. If you are outside the smoke, you don't see what's inside, but if you are inside, you don't see what's outside. So if there is an enemy standing in your smoke, and you walk into it, your enemy will have the upper hand, because he will see your body first.

4. The neat little teleport trick i mentioned above can be countered however. If your enemy stands directly on the spike, your teleportation snatch won't work, so be careful, not to leave this play to the last seconds!